
Explose des box
A downloadable game for Windows
Hey, thanks for stopping by. This is a wave survival arena shooter I've been building — fast-paced, arcade-style, with a simple core loop that gets harder and weirder the longer you survive.
The premise
You're stuck in an arena. Crates spawn around you, and your job is to break every single one before they pile up. Sounds easy. Then the enemies start showing up, the waves get faster, and you realize the floor is the real threat — fall off the edge of the map and you die instantly. No respawn, no checkpoint mid-run, just straight to the end screen. Watch your footing.
Every ten waves, the game throws a boss at you. They're bigger, meaner, and built to wreck the strategy you spent the last ten waves perfecting. Beat them and you keep going. Lose and the run's over.
How it plays
Run, dodge, shoot, smash. The controls are simple enough that you'll figure them out in the first wave, but the layered systems are where it gets interesting. Enemies push you toward the edge, crates block your sightlines, and managing your position matters as much as your aim. There's no health regen — you take what you can find on the map.
The longer you survive, the more chaos. Wave 5 is a warmup. Wave 30 is a different game.
What's in it
- Save system: pause your progress and pick it back up later. No starting from scratch every session.
- Massive weapon variety: unlock and upgrade an arsenal as you progress — pistols, shotguns, heavy weapons, and a few weirder things you'll have to find for yourself.
- Leveling system: gain experience from kills and waves, level up, get stronger. Standard RPG progression curve, easy to feel.
- Wave system: survive as long as you can. Difficulty scales steadily, with sharp spikes at boss waves.
- Boss fights every 10 waves: proper boss encounters with their own patterns and gimmicks. Beating one feels earned.
- Gold and rewards: currency drops let you buy upgrades and weapons faster, accelerating your build into the late waves.
The vibe
Arcadey, fast, satisfying. The kind of game where one more run turns into five more runs because you almost made it past wave 25 and you know you can do better next time. There's no cutscenes, no long tutorials, no menu diving — start the game, click play, you're in the arena in under ten seconds.
Sound design is doing a lot of the work here. Every weapon feels different to fire, every enemy hit sounds satisfying, and the boss intro music is meant to hit hard. Wear headphones.
Difficulty
The early waves are forgiving — you'll figure out the controls, the dodge, the rhythm. Around wave 10, things ramp up. By wave 20, mistakes are punishing. By wave 30, you're surviving on instinct and luck. The point isn't to make it impossible, it's to make every run feel like an actual fight where surviving is a real accomplishment.
The instant-death floor is intentional. It's there because it changes how you play — you can't just kite forever, you have to commit to fighting in the safe zones. It also makes for some hilarious deaths.
Heads up
This is a hobby project I keep adding to. There are bugs I'm still hunting down, balance is being tuned (some weapons are stronger than they should be, some enemies need work), and new content gets added between updates. If you find something broken or have feedback, leave a comment — that's genuinely how this gets better.
If you're into wave-based survival shooters, arcade arena games, or just want something you can pick up for ten minutes and feel something, give it a try.
Thanks for playing. Don't fall off.
| Published | 3 days ago |
| Status | Released |
| Platforms | Windows |
| Author | stricklandnatasha461 |
| Genre | Survival, Action, Shooter |
| Tags | 2D, Arcade, Boss battle, Fast-Paced, rojuelite, shooter-survival, Singleplayer |
| Content | No generative AI was used |
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Development log
- Explose des box3 days ago




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